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We don't intend to write every single "app".  We've provided our "say" app as an example (www.oatsea.org/say) to inspire others to think about how they can use html / javascript (i.e. HTML 5)  (and php for the server backend) to create web based interactive games that teachers/educators/parents can create their own "levels/maps" for (in the say demo you just add a folder of image files with each of the filename of the image the text you want to say as the question)

The other part of the answer is creating an ability to "chain" / combine these various apps into a day of education.

Yes we could leave it to the kids to pick their games; and depending on the child access to a "apps page" like the typical android home screen could be available; but for educational purposes it would be better if there was structure to the order of events.

That's where the idea of chaining comes in.

 

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The (Xprize) Challenge:

Paraphrasing/interpreting the Global Learning XPrize:

How can we use technology to enable literacy and numeracy (& technology) in kids with no, or limited access, to experienced, well trained teachers.

And further to that how do we do it when there’s no one to support the technology on site and no internet (or only limited bandwidth)?

“School in a Box” (Hotspot School)

What if? We've started to compile our thinking into the list of "What ifs" below:

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What makes up a Hotspot School?

We want to maximise flexibility.

At the end of the day for us Hotspot School is about making resources available to students over a network connection.

Examples of resources may includegames, media and content streaming directly over a wireless network, or provision of a library of apps that can play offline.

There is a limit to the amount of content you can store on a tablet/smartphone.  However external hard drives and the like provide a much larger repository for educational content storage - in other words a local library. Which is one of the reasons we think there should be a "center" to the classroom.

This center also serves as one of the places where student identity, activity, results, progress etc can be managed/distributed from.

So our recipe is something like this:

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We want to get Hotspot School out there as quickly as possible into the hands of our community and we want to harness the feedback and input of the community in an iterative, positive feedback loop.  

If you're looking for a technical term for our approach then have a look at what Wikpedia has to say about "DevOps". [ http://en.wikipedia.org/wiki/DevOps ]

In our case the "business" is our community and "IT" is the people working on making Hotspot School happen.

From a project lifecycle perspective you can expect the following stages:

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